The image I chose comes from the final few
frames of a documentary I thoroughly enjoyed, which as the image itself indicates,
is called Indie Game: The Movie. This image has been on the internet for a
while as an advertisement for the film and this shot has been reworked
for the film’s poster, but given a more cartoonish style. After a
series of industrial cityscapes, the filmmakers chose to conclude with a series of shots culminating in
this one: a Super Nintendo controller hanging from a set of power lines. The
shot really gripped me when I saw the film. I really love the use of color in
the image in the sense that despite being incredibly gray, it still feels
lively to me. The fact that something so intentionally manufactured and
literally plastic (an SNES controller) seems to mesh with the shot of the sky
behind it was really intriguing to me. Had this shot been taken during a bright
sunny day, it wouldn’t have the same impact for me—highlighting Berger’s point
that photography’s “primary raw materials are light and time” (85). On a cloudy
day, this dangling controller somehow seems to complement the murky sky.
There’s also the realization that came with the image for me: given the nature
of games, and especially during the era that SNES was made in (early 1990’s),
the notion of playing games outside was fairly novel. Sure, the Gameboy was
coming into its own during this era, but in general, aside of the recent surge
of touchscreen phones and gaming, videogames were something almost exclusively
played while indoors, and you had to use the television screen or a computer
monitor to play anything besides the most primitive of LED-based games. Aside
of a garbage can or some rather bizarre modifications, I doubt
anyone has seen a Super Nintendo controller outdoors, let alone dangling from
electrical wires like an old pair of shoes. The contrast between something
decidedly symbolic of the digital age and an open (yet cloudy) sky is what I
think really drew me to the image.
The image itself draws on multiple traditions
thanks to its source. It is obviously associated with videogames and film given
that it is a game development documentary. As a documentary, it comes preloaded
with the notion that, unlike Hollywood movies, this is the true story of what
happened, as opposed to simply being based on a true story. The film follows
the lives of four men at different stages of making indie games— Phil Fish
(creator of Fez) who is in his fourth year of tumultuous development, Edmund
McMillen and Tommy Refenes (co-creators of Super Meat Boy) who release their
game during the film, and Jonathan Blow (creator of Braid) who has finished his
first massively successful indie game and is working on his next. The lives of
these individuals are explored by the film, but also the games they’re
producing/have produced. So while Indie Game: The Movie comes in the form of a
well-known film genre and therefore a lengthy film legacy, it also draws on
over 25 years of gaming history. Clips of Super Mario Bros., The Legend of Zelda, and Tetris are shown next to Fez and Super Meat Boy
as the creators explain why they began making games. Given the types of games
these developers are producing (2D platformers with cartoonish graphics), there
is some logic supporting the promo image’s connection to the earlier days of
gaming. It seems to
me that connecting this image to a 2012 film based on
games being released for the Xbox 360 and modern computers, yet showing an SNES
controller from 1991 in their advertisements doesn’t make a good deal of sense.
The image itself, however, due to its source, is inextricably bound to the
lengthy traditions of documentary films and videogames.
Several questions came up for me after I started
really examining this image:
- The first and most obvious is: does this image contain any of the same messages without the text accompanying it?
- In this same line of surface-level questioning—how did the controller get up there? Was it an effect simply done for the film? Or did they happen across this as they were filming? How contrived might this shot be, and does it matter if it is real or not?
- What impact does this image have on someone who doesn’t have nostalgic experiences of playing with a Super Nintendo console/controller?
- Given that the Super Nintendo as an entity is not mentioned at all in this film (clips from the original Nintendo are shown, but not the SNES), why would the filmmakers use this image— not only as an advertisement for their film, but also, given that their likely audience would be a group of gamers that would notice the absence of the SNES in the film?
- Similarly, what does the choice to use an SNES controller in the promotional images say about who they were trying to target with their advertising? What population of the gaming public (or public at large) might have no clue what this thing dangling from the power lines is?
- Does the fact that this still frame comes from a video clip matter at all when interpreting it? Does its initial medium matter when considering it? Why or why not?
I liked your question about the image's impact on those who don't have nostalgic experiences with playing Super Nintendo. I'm sure we're the last of our generation to have memories of playing Super Nintendo, but I don't think that necessarily means that others in future generations won't experience it as a novelty at least. However, our experiences will be different; thus, the function of the image changes from generation to generation. We look upon this controller with nostalgia bc we played it when we were kids; older generations may view it as an advancement in game play (a concept that we probably wouldn't understand all those years ago). I'm curious to know who the audience of the documentary was geared toward--I am definitely going to have to take a gander at this documentary at some point. Also, even putting the controller outside and in what seems like on top of a crane hints that indie games are remixing the styles of old games (possibly). Who knows but it's an awesome image!
ReplyDeleteJason, I'd like to address your questions dealing with why the SNES controller is hanging from the power lines. Like you said, it is a bizarre image: "I doubt anyone has seen a Super Nintendo controller outdoors, let alone dangling from electrical wires like an old pair of shoes." I think your comparison of the controller to an "old pair of shoes" may hit on a point the filmmakers are trying to make (I haven't seen the film, of course. Just speculating).
ReplyDeleteSure, the controller can produce feelings of nostalgia, but that nostalgia is probably related to something like staying up until 2 A.M. to beat Super Mario World with your best friend. Not stealing your arch-nemesis' controller and throwing it up over some power lines (however hilarious that situation plays out in my head, I doubt it ever actually happened). I think a possible point the image is trying to make is that the "regime" of big time game developers like Nintendo, Microsoft, Ubisoft, EA, etc. is old and dated, worthy of being put on power lines "like an old pair of shoes."
If you compare the original image to the cartoon poster, this message might become a little more clear. My eyes are drawn to the spikes and blood along the bottom of the poster, implying that another controller has fallen to its death prior to the SNES (Probably a Sega Genesis). Again, if you read the controller to symbolize high-profile game companies, the poster implicitly argues that these companies are hanging on by a thread (or cord, in this case) before they fall to their spiky, painful death, and the Indie Game sees its heyday.
What's interesting is that upon further reflection, while they don't take cheap shots at big companies in general, the indie devs certainly did. The lead programmer for Super Meat Boy says things very similar to "I think working for EA or Microsoft would be hell" and "I don't make shit games," which certainly does paint an image of the mainstream market. Doesn't help that the SMB fellows got jerked around by Microsoft in the film. I hadn't considered game companies being viewed as "hanging on by a thread," but at this point, the business world certainly does see it that way, making it far easier to see Indie Game: The Movie as a remarkably pro-indie/pro-Steam/pro-retro gaming argument. Sure, that's their subject matter and they focus on a few guys trying to make it as indie devs, but still. They definitely weren't shy about hanging the big boys of gaming out to dry by the cord, so to speak (even more figuratively now that all game controllers are wireless).
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